Great question β€” this design pattern (WebSocket for server β†’ client, HTTP POST for client β†’ server) is actually very common in real-time applications like Discord, Slack, etc., and it boils down to **security, reliability, and simplicity on the server side**. Here’s a breakdown of **why Discord uses HTTP POST for sending messages, but WebSocket for receiving them**: --- ### πŸ” WebSocket (Server β†’ Client): Real-time Push Discord uses WebSockets to **push events to clients** (e.g., new messages, typing notifications, presence updates) because: * **Low latency, bidirectional, persistent connection** * **Efficient** for pushing lots of updates to thousands or millions of clients * **Maintains client session state**, so the server knows what the client is subscribed to --- ### πŸ“€ HTTP POST (Client β†’ Server): Sending Messages Users **send messages via HTTP POST** instead of WebSocket because: #### 1. **Authentication and Rate Limiting Are Easier** * HTTP allows for fine-grained **OAuth token verification**, **permissions checks**, and **IP-based rate limiting**. * Discord has **strict global and per-user rate limits** (e.g., 5 messages every 5 seconds in a channel) β€” these are easier to enforce with stateless HTTP requests. #### 2. **Statelessness is a Feature** * HTTP requests are **independent**, which is great for robustness. If your WebSocket connection is dropped, you can still send messages. * Easier to **retry failed sends** (e.g., if network drops) with a simple POST request. #### 3. **Infrastructure Simplicity** * HTTP is backed by **mature, scalable, battle-tested infrastructure** like CDNs, load balancers, reverse proxies, and API gateways. * WebSocket is more complex to scale on the server because it requires **stateful long-lived connections**. #### 4. **Auditing and Logging** * HTTP APIs are easier to **log, debug, and audit**. * REST endpoints can include payloads like message content, channel ID, nonce, attachments, etc., in a consistent, structured way. #### 5. **Compatibility** * HTTP is **universally supported**, even on limited clients or proxies that may block WebSockets or kill idle connections. --- ### 🧠 Why Not Just Use WebSockets for Everything? Technically, Discord **could** accept client messages over the WebSocket (the protocol allows for it), but: * The server would need to **track more client state**. * Malformed data would be harder to handle (less structured than an HTTP request). * Rate limits and abuse prevention would be harder. * Retry and reliability logic would have to be handled differently. By splitting the flow: * **WebSocket = real-time notifications from server** * **HTTP POST = user-generated actions to server** …it creates a **cleaner, more robust architecture**. --- ### TL;DR Discord uses: * **WebSockets for pushing data to clients** β†’ real-time, efficient, and persistent. * **HTTP POST for sending messages to the server** β†’ stateless, secure, easier to rate limit, audit, and scale. It’s a deliberate design tradeoff for performance and maintainability.