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| 1 | + | Great question — this design pattern (WebSocket for server → client, HTTP POST for client → server) is actually very common in real-time applications like Discord, Slack, etc., and it boils down to **security, reliability, and simplicity on the server side**. | |
| 2 | + | ||
| 3 | + | Here’s a breakdown of **why Discord uses HTTP POST for sending messages, but WebSocket for receiving them**: | |
| 4 | + | ||
| 5 | + | --- | |
| 6 | + | ||
| 7 | + | ### 🔁 WebSocket (Server → Client): Real-time Push | |
| 8 | + | ||
| 9 | + | Discord uses WebSockets to **push events to clients** (e.g., new messages, typing notifications, presence updates) because: | |
| 10 | + | ||
| 11 | + | * **Low latency, bidirectional, persistent connection** | |
| 12 | + | * **Efficient** for pushing lots of updates to thousands or millions of clients | |
| 13 | + | * **Maintains client session state**, so the server knows what the client is subscribed to | |
| 14 | + | ||
| 15 | + | --- | |
| 16 | + | ||
| 17 | + | ### 📤 HTTP POST (Client → Server): Sending Messages | |
| 18 | + | ||
| 19 | + | Users **send messages via HTTP POST** instead of WebSocket because: | |
| 20 | + | ||
| 21 | + | #### 1. **Authentication and Rate Limiting Are Easier** | |
| 22 | + | ||
| 23 | + | * HTTP allows for fine-grained **OAuth token verification**, **permissions checks**, and **IP-based rate limiting**. | |
| 24 | + | * Discord has **strict global and per-user rate limits** (e.g., 5 messages every 5 seconds in a channel) — these are easier to enforce with stateless HTTP requests. | |
| 25 | + | ||
| 26 | + | #### 2. **Statelessness is a Feature** | |
| 27 | + | ||
| 28 | + | * HTTP requests are **independent**, which is great for robustness. If your WebSocket connection is dropped, you can still send messages. | |
| 29 | + | * Easier to **retry failed sends** (e.g., if network drops) with a simple POST request. | |
| 30 | + | ||
| 31 | + | #### 3. **Infrastructure Simplicity** | |
| 32 | + | ||
| 33 | + | * HTTP is backed by **mature, scalable, battle-tested infrastructure** like CDNs, load balancers, reverse proxies, and API gateways. | |
| 34 | + | * WebSocket is more complex to scale on the server because it requires **stateful long-lived connections**. | |
| 35 | + | ||
| 36 | + | #### 4. **Auditing and Logging** | |
| 37 | + | ||
| 38 | + | * HTTP APIs are easier to **log, debug, and audit**. | |
| 39 | + | * REST endpoints can include payloads like message content, channel ID, nonce, attachments, etc., in a consistent, structured way. | |
| 40 | + | ||
| 41 | + | #### 5. **Compatibility** | |
| 42 | + | ||
| 43 | + | * HTTP is **universally supported**, even on limited clients or proxies that may block WebSockets or kill idle connections. | |
| 44 | + | ||
| 45 | + | --- | |
| 46 | + | ||
| 47 | + | ### 🧠 Why Not Just Use WebSockets for Everything? | |
| 48 | + | ||
| 49 | + | Technically, Discord **could** accept client messages over the WebSocket (the protocol allows for it), but: | |
| 50 | + | ||
| 51 | + | * The server would need to **track more client state**. | |
| 52 | + | * Malformed data would be harder to handle (less structured than an HTTP request). | |
| 53 | + | * Rate limits and abuse prevention would be harder. | |
| 54 | + | * Retry and reliability logic would have to be handled differently. | |
| 55 | + | ||
| 56 | + | By splitting the flow: | |
| 57 | + | ||
| 58 | + | * **WebSocket = real-time notifications from server** | |
| 59 | + | * **HTTP POST = user-generated actions to server** | |
| 60 | + | ||
| 61 | + | …it creates a **cleaner, more robust architecture**. | |
| 62 | + | ||
| 63 | + | --- | |
| 64 | + | ||
| 65 | + | ### TL;DR | |
| 66 | + | ||
| 67 | + | Discord uses: | |
| 68 | + | ||
| 69 | + | * **WebSockets for pushing data to clients** → real-time, efficient, and persistent. | |
| 70 | + | * **HTTP POST for sending messages to the server** → stateless, secure, easier to rate limit, audit, and scale. | |
| 71 | + | ||
| 72 | + | It’s a deliberate design tradeoff for performance and maintainability. | |
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