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chat.md 原始檔案

Great question — this design pattern (WebSocket for server → client, HTTP POST for client → server) is actually very common in real-time applications like Discord, Slack, etc., and it boils down to security, reliability, and simplicity on the server side.

Here’s a breakdown of why Discord uses HTTP POST for sending messages, but WebSocket for receiving them:


🔁 WebSocket (Server → Client): Real-time Push

Discord uses WebSockets to push events to clients (e.g., new messages, typing notifications, presence updates) because:

  • Low latency, bidirectional, persistent connection
  • Efficient for pushing lots of updates to thousands or millions of clients
  • Maintains client session state, so the server knows what the client is subscribed to

📤 HTTP POST (Client → Server): Sending Messages

Users send messages via HTTP POST instead of WebSocket because:

1. Authentication and Rate Limiting Are Easier

  • HTTP allows for fine-grained OAuth token verification, permissions checks, and IP-based rate limiting.
  • Discord has strict global and per-user rate limits (e.g., 5 messages every 5 seconds in a channel) — these are easier to enforce with stateless HTTP requests.

2. Statelessness is a Feature

  • HTTP requests are independent, which is great for robustness. If your WebSocket connection is dropped, you can still send messages.
  • Easier to retry failed sends (e.g., if network drops) with a simple POST request.

3. Infrastructure Simplicity

  • HTTP is backed by mature, scalable, battle-tested infrastructure like CDNs, load balancers, reverse proxies, and API gateways.
  • WebSocket is more complex to scale on the server because it requires stateful long-lived connections.

4. Auditing and Logging

  • HTTP APIs are easier to log, debug, and audit.
  • REST endpoints can include payloads like message content, channel ID, nonce, attachments, etc., in a consistent, structured way.

5. Compatibility

  • HTTP is universally supported, even on limited clients or proxies that may block WebSockets or kill idle connections.

🧠 Why Not Just Use WebSockets for Everything?

Technically, Discord could accept client messages over the WebSocket (the protocol allows for it), but:

  • The server would need to track more client state.
  • Malformed data would be harder to handle (less structured than an HTTP request).
  • Rate limits and abuse prevention would be harder.
  • Retry and reliability logic would have to be handled differently.

By splitting the flow:

  • WebSocket = real-time notifications from server
  • HTTP POST = user-generated actions to server

…it creates a cleaner, more robust architecture.


TL;DR

Discord uses:

  • WebSockets for pushing data to clients → real-time, efficient, and persistent.
  • HTTP POST for sending messages to the server → stateless, secure, easier to rate limit, audit, and scale.

It’s a deliberate design tradeoff for performance and maintainability.